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The Auld Kirk

  • 60 min
  • 2–6 players

Spooky, but no jump scares.

Tam O'Shanter escaped the witches — but his horse Meg lost her tail! The demons need it to curse Ayr at midnight. Find it and get out of the graveyard before the clock strikes twelve.

Contains gentle flashing lights, which we can turn off on request.

Book this room : The Auld Kirk at In Time Escape Rooms (opens in a new tab)

Fastest teams

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2
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Anonymous team
1
35:39
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3
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Fastest escapes win. Ties go to the team with fewer hints.